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Software patents

Revision as of 09:05, 17 May 2010 by Ciaran (talk | contribs) (Definitions: On the other hand, someone writing a computer game involving cars would not be running any patent risk.)

A patent is a 20 year monopoly on the use of an idea. In software, these monopolies cause many problems. Ideas must meet certain criteria in order for a patent to be given.

Definitions

A "Software patent" is a patent on an idea that can be implemented in software on a computer.

A patent on improving the braking of a car by configuring the car to use "anti-lock braking" would not be a software patent; it requires a car. On the other hand, someone writing a computer game involving cars would not be running any patent risk.

This includes patents on algorithms, file formats, and communication protocols. In a broad sense, it can include game patents, business methods, and network services.

For one attempt to describe this in a way suitable for legislation, see the EU 2005 proposed amendments.

To abolish software patents, we need to get software explicitly excluded from patentable subject matter.

Algorithms

Examples:

Business methods

Business method patents are not necessarily software based, but I don't know of any patent that's been granted on a business method without a computer being included in the application.

External links about business methods

Related pages on ESP Wiki

External links