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Difference between revisions of "Software patents"

(External links about business methods)
(Definitions)
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{{navbox}}A patent is a 20 year monopoly on the use of an idea.  In software, these monopolies cause [[arguments|many problems]].  Ideas must meet certain [[What is patentable|criteria]] in order for a patent to be given.
 
{{navbox}}A patent is a 20 year monopoly on the use of an idea.  In software, these monopolies cause [[arguments|many problems]].  Ideas must meet certain [[What is patentable|criteria]] in order for a patent to be given.
  
==Definitions==
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A "'''Software patent'''" is a patent on an idea that can be implemented in software on a computer.
 
 
 
A patent on improving the braking of a car by configuring the car to use "[[Anti-lock braking example|anti-lock braking]]" would not be a software patent; it requires a car.  On the other hand, someone writing a computer game involving cars would not be running any patent risk.
 
 
 
This includes patents on algorithms, file formats, and communication protocols.  In a broad sense, it can include game patents, [[business methods]], and network services.
 
 
 
For one attempt to describe this in a way suitable for legislation, see the [[EU 2005 proposed amendments]].
 
 
 
To abolish software patents, we need to get software explicitly excluded from [[patentable subject matter]].
 
  
 
==Algorithms==
 
==Algorithms==

Revision as of 06:29, 4 June 2010

A patent is a 20 year monopoly on the use of an idea. In software, these monopolies cause many problems. Ideas must meet certain criteria in order for a patent to be given.

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Algorithms

Examples:

Business methods

Business method patents are not necessarily software based, but I don't know of any patent that's been granted on a business method without a computer being included in the application.

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Related pages on ESP Wiki

External links