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Difference between revisions of "Patents and the Regress of Useful Arts"

('''Patents and the Regress of Useful Arts''' is a paper which describes a computer simulation of a group of people who develop products either through collaboration, with the aid of patents, or throug)
 
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===Citation===
 
===Citation===
 
The suggested citation is:
 
The suggested citation is:
:Torrance, Andrew W. and Tomlinson, Bill, Patents and the Regress of Useful Arts(May, 28 2009).  
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:Torrance, Andrew W. and Tomlinson, Bill, Patents and the Regress of Useful Arts(May, 28 2009). Columbia Science and Technology Law Review, Vol. 10, 2009. Available at SSRN: http://ssrn.com/abstract=1411328
Columbia Science and Technology Law Review, Vol. 10, 2009. Available at SSRN: http://ssrn.com/abstract=1411328
 

Revision as of 07:41, 29 July 2009

Patents and the Regress of Useful Arts is a paper which describes a computer simulation of a group of people who develop products either through collaboration, with the aid of patents, or through a mixed model.

The findings were that the use of patents had a negative impact on progress, and that the

Note: the paper wrongly uses the term "open source" to describe the idea of collaboration. The actual meaning of "open source" is that people can use, study, modify, and redistribute a thing. This often leads to collaboration and cooperation, but not necessarily, and collaboration and cooperation can occur without this openness.

Verbatim details

Abstract

Patent systems are often justified by an assumption that innovation will be spurred by the prospect of patent protection, leading to the accrual of greater societal benefits than would be possible under non-patent systems. However, little empirical evidence exists to support this assumption. One way to test the hypothesis that a patent system promotes innovation is experimentally to simulate the behavior of inventors and competitors under conditions approximating patent and non-patent systems. Employing a multi-user interactive simulation of patent and non-patent (commons and open source) systems ("The Patent Game"), this study compares rates of innovation, productivity, and societal utility. The Patent Game uses an abstracted and cumulative model of potential innovations, a database of potential innovations, an interactive interface that allows users to invent, make, and sell these innovations, and a network over which users may interact with one another to license, assign, infringe, and enforce patents. Initial data generated using The Patent Game suggest that a system combining patent and open source protection for inventions (that is, similar to modern patent systems) generates significantly lower rates of innovation (p<0.05), productivity (p<0.001), and societal utility (p<0.002) than does a commons system. These data also indicate that there is no statistical difference in innovation, productivity, or societal utility between a pure patent system and a system combining patent and open source protection.

Citation

The suggested citation is:

Torrance, Andrew W. and Tomlinson, Bill, Patents and the Regress of Useful Arts(May, 28 2009). Columbia Science and Technology Law Review, Vol. 10, 2009. Available at SSRN: http://ssrn.com/abstract=1411328